Marshalling
Marshalling (sometimes spelled marshaling) is the process of transforming the memory representation of an object to a data format suitable for storage or transmission, and it is typically used when data must be moved between different parts of a computer program or from one program to another.
Marshalling is similar to serialization and is used to communicate to remote objects with an object.
It simplifies complex communication, using custom/complex objects to communicate instead of primitives.
The opposite, or reverse, of marshalling is called unmarshalling.
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